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Seize (french, sixteen) is a town in the province of Trois (french, three) in Helvetia where the main story of Sora no Woto takes place. Seize is known as the town of lakes and glass.

The town is based on the real city of Cuenca and the town of Alarcón, both from Castilla La Mancha (Spain)

Trivia[]

  • Seize is located on the edge of No Man's Land. The town itself is of low strategic value and is thus sparsely defended, mainly by the Obversation Devices.
  • A large river runs through Seize which has eroded a deep canyon, coinciding with the mountainous terrain
  • Factories around Seize produced a significant amount of lenses and other military equipment during past wars. The local glass factory is still in use and produces products sold in Seize and all of Helvetia
  • Organized crime takes place in the town. The 1121st platoon gets involved in it occasionally due to their illegal distillation of alcohol as a second source of income
  • Another translation calls it the "City of Lakes and Glass" were lakes is probably because of the apparent man-made lake in the back of the fortress


Comparison between the city of Cuenca and Seize[]

Location Hunt - Sora no Woto - photos from a location hunt session in Cuenca and Alarcon in Spain

Notable buildings[]

SnW-Ref1

Hanging House

Speculation[]

When Kanata first arrives, she calls Seize the "City of Springs and Glass." It's probably prospered because of the silica deposits and glass manufacturing, which were needed during the war. What springs have to do with it hasn't even been hinted at yet (apparently it refers to water springs, not seasons), but with the emphasis on the Time-Keeping Fortress and playing reveille every morning, Seize might also be known for clocks.

Symbolism: Seize is the City of Glass. Light is reflected, distorted, manipulated when it hits it. It can be clear or opaque, sharp or blunt; it can cast a rainbow; it can be crafted into art or weapons of war. The importance of glass in So Ra No Wo To reflects the theme of the series, that how you see it depends on the light you, the viewer, cast upon it.

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